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Chrono Odyssey Playtest: Ambition Meets Reality

cheap Chrono Odyssey Gold is one of the most anticipated upcoming open-world MMORPGs, largely due to its early trailers positioning it as a true next-generation MMO. From hyper-detailed environments to cinematic combat and time-manipulation themes, the game quickly built hype as a potential genre standout. Expectations rose even higher after multiple closed tests in 2025 involving select content creators.

However, Chrono Odyssey's first non-NDA playtest offered the wider community a hands-on look at the game—and the results were far more divisive than many expected.

This article evaluates Chrono Odyssey purely based on the publicly playable test, not on rumored internal builds or speculative future improvements.

First Impressions and Class Selection

Chrono Odyssey features six playable Sentinels:

Swordsman (Greatsword, Sword & Shield, Dual Blades)

Ranger (Bow, Crossbow, Rapier)

Paladin (Lance, Halberd, Mace)

Berserker (Chain Blades, Twin Axes, Battle Axe)

Assassin (Saber, Wristblades, Musket)

Sorcerer (Staff, Manosphere, Grimoire)

For this playtest, only Swordsman, Ranger, and Berserker were available. Berserker stood out conceptually, especially with its chain blades, and was chosen for testing.

Notably, none of the classes are gender-locked, allowing full flexibility in character creation.

Character Creator: One of the Game's Strongest Features

Chrono Odyssey's character creator is immediately impressive. It offers:

Highly detailed facial customization

Extensive body sliders

Wide hairstyle and cosmetic options

Piercings and stylistic freedom

The level of control rivals—or even surpasses—Black Desert Online. While the freedom allows for immersion-breaking extremes, the sheer depth is undeniably one of the game's highlights and likely to appeal strongly to MMO players who value customization.

World Design and Exploration

The game drops players straight into action with a fully voiced introduction and cinematic flair. The open world is expansive, and exploration feels genuinely free-form. Features include:

Mounts early on

Climbing mechanics

Swimming (without underwater traversal yet)

Dynamic events and field bosses

Chrono Gates acting as challenge benchmarks

Resource nodes of varying tiers can spawn anywhere, encouraging constant exploration rather than linear progression. This non-linear resource distribution is a standout design choice.

Combat: The Core Problem

Unfortunately, combat is where Chrono Odyssey struggles the most.

Despite inspiration from Souls-like combat and New World, the execution feels clunky, unresponsive, and poorly telegraphed. Key issues include:

Heavy animation lock on abilities

Limited animation canceling

Dodge actions that often fail to avoid damage

Enemies teleporting or glitching during attacks

Poor hit feedback and visual clarity

The Berserker, reportedly one of the better-feeling classes in previous tests, still felt rough to play. Attacks frequently locked the character in place, making reactive gameplay frustrating rather than skill-based.

Testing other classes revealed inconsistencies:

Swordsman felt noticeably better due to a proper dodge roll

Ranger had smoother movement and a satisfying slide dodge

Ability animations across all classes still suffered from rigidity

As it stands, combat feels worse than New World rather than an evolution of it.

Movement and Controls

Movement uses an inertia-based system similar to New World, resulting in:

Sluggish directional changes

Poor jump responsiveness

No jump attacks

Awkward “bunny hop” dodging for certain classes

These design choices make the game feel dated and unpolished, especially in high-pressure combat encounters and movement-based boss fights.

UI, Performance, and Technical Issues

Chrono Odyssey's technical state during the playtest was concerning:

Very poor performance, even on high-end PCs

Severe frame drops when loading areas or entering towns

Players and NPCs loading slowly or popping in

Low-resolution textures and inconsistent lighting

Visually, the game looks nothing like its trailers. Environments often appeared flat, poorly textured, and dark to the point of obscuring detail.

UI design also caused frustration:

Full-screen UI windows that lock player movement

No minimap, only a compass and full-screen map

Unreliable interaction prompts requiring repeated key presses

Limited quest tracking with auto-accepted objectives cluttering the map

These issues combine to create an experience that feels more frustrating than immersive.

Quests and Chrono Gates

Quest design is one of the weakest aspects of the playtest:

Vague objectives marked by large search circles

Poor NPC tracking

Frequent bugs and broken quest progression

Chrono Gates that feel unintuitive for new players

While Chrono Gates are intended as difficulty benchmarks, the game does a poor job explaining this, leading to confusion and frustration.

Crafting and Gathering: A Bright Spot

Crafting and gathering stand out as the most enjoyable systems in the game:

Leveling through gathering feels rewarding

Resources feel meaningful and worth seeking out

Crafting gear early provides noticeable power upgrades

Materials can be pulled directly from storage when crafting

These systems feel heavily inspired by New World—and while not as polished, they are among Chrono Odyssey's strongest features.

Overall Verdict: Needs Significant Delay

Chrono Odyssey shows flashes of ambition and potential, but the current playtest build is deeply flawed. Combat, movement, performance, UI, and questing all require major improvements before launch.

Given that the game is reportedly targeting a 2025 release, skepticism is warranted. Even assuming the test used an older late-2024 build, the scale of issues raises serious concerns about whether enough polish can realistically be achieved in time.

The developers have acknowledged these problems publicly, stating they are prioritizing:

Combat responsiveness

Animation quality

Movement improvements

Performance optimization

UI refinements

That acknowledgment is encouraging—but history shows that MMOs rarely transform fundamentally weak combat systems into great ones late in development.

Final Thoughts

Does Chrono Odyssey have potential? Yes—but potential alone isn't enough anymore. The MMO genre has seen too many ambitious projects fail due to poor execution and rushed releases.

If Chrono Odyssey Gold is to succeed, it likely needs a delay. The foundation exists, especially in world design and crafting, but without major improvements to combat and movement, it risks becoming another visually ambitious MMO that fails to hold players long-term.

For now, cautious optimism is the safest stance—and hope that the developers can turn that potential into reality before launch.